Inheritance diagram of QGLContext



Virtual functions

Static functions

Detailed Description

The PySide.QtOpenGL.QGLContext class encapsulates an OpenGL rendering context.

An OpenGL rendering context is a complete set of OpenGL state variables. The rendering context’s format is set in the constructor, but it can also be set later with PySide.QtOpenGL.QGLContext.setFormat() . The format options that are actually set are returned by PySide.QtOpenGL.QGLContext.format() ; the options you asked for are returned by PySide.QtOpenGL.QGLContext.requestedFormat() . Note that after a PySide.QtOpenGL.QGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the PySide.QtOpenGL.QGLContext.create() function. The PySide.QtOpenGL.QGLContext.makeCurrent() function makes this context the current rendering context. You can make no context current using PySide.QtOpenGL.QGLContext.doneCurrent() . The PySide.QtOpenGL.QGLContext.reset() function will reset the context and make it invalid.

You can examine properties of the context with, e.g. PySide.QtOpenGL.QGLContext.isValid() , PySide.QtOpenGL.QGLContext.isSharing() , PySide.QtOpenGL.QGLContext.initialized() , PySide.QtOpenGL.QGLContext.windowCreated() and PySide.QtOpenGL.QGLContext.overlayTransparentColor() .

If you’re using double buffering you can swap the screen contents with the off-screen buffer using PySide.QtOpenGL.QGLContext.swapBuffers() .

Please note that PySide.QtOpenGL.QGLContext is not thread safe.

class PySide.QtOpenGL.QGLContext(format)

Constructs an OpenGL context with the given format which specifies several display options for the context.

If the underlying OpenGL/Window system cannot satisfy all the features requested in format , the nearest subset of features will be used. After creation, the PySide.QtOpenGL.QGLContext.format() method will return the actual format obtained.

Note that after a PySide.QtOpenGL.QGLContext object has been constructed, PySide.QtOpenGL.QGLContext.create() must be called explicitly to create the actual OpenGL context. The context will be invalid if it was not possible to obtain a GL context at all.


A set of options to decide how to bind a texture using PySide.QtOpenGL.QGLContext.bindTexture() .

Constant Description
QGLContext.NoBindOption Don’t do anything, pass the texture straight through.
QGLContext.InvertedYBindOption Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to the top left corner. Inverting the texture implies a deep copy prior to upload.
QGLContext.MipmapBindOption Specifies that PySide.QtOpenGL.QGLContext.bindTexture() should try to generate mipmaps. If the GL implementation supports the GL_SGIS_generate_mipmap extension, mipmaps will be automatically generated for the texture. Mipmap generation is only supported for the GL_TEXTURE_2D target.
QGLContext.PremultipliedAlphaBindOption Specifies that the image should be uploaded with premultiplied alpha and does a conversion accordingly.
QGLContext.LinearFilteringBindOption Specifies that the texture filtering should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
QGLContext.DefaultBindOption In Qt 4.5 and earlier, PySide.QtOpenGL.QGLContext.bindTexture() would mirror the image and automatically generate mipmaps. This option helps preserve this default behavior.

Used by x11 from pixmap to choose whether or not it can bind the pixmap upside down or not.

Used by paint engines to indicate that the pixmap should be memory managed along side with the pixmap/image that it stems from, e.g. installing destruction hooks in them.


This enum was introduced or modified in Qt 4.6

static PySide.QtOpenGL.QGLContext.areSharing(context1, context2)
Return type:


Returns true if context1 and context2 are sharing their GL resources such as textures, shader programs, etc; otherwise returns false.

Parameters:fileName – unicode
Return type:long

This is an overloaded function.

Reads the compressed texture file fileName and generates a 2D GL texture from it.

This function can load DirectDrawSurface (DDS) textures in the DXT1, DXT3 and DXT5 DDS formats if the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions are supported.

Since 4.6.1, textures in the ETC1 format can be loaded if the GL_OES_compressed_ETC1_RGB8_texture extension is supported and the ETC1 texture has been encapsulated in the PVR container format. Also, textures in the PVRTC2 and PVRTC4 formats can be loaded if the GL_IMG_texture_compression_pvrtc extension is supported.

PySide.QtOpenGL.QGLContext.bindTexture(pixmap, target, format, options)
  • pixmapPySide.QtGui.QPixmap
  • target – long
  • formatPySide.QtCore.int
  • optionsPySide.QtOpenGL.QGLContext.BindOptions
Return type:


PySide.QtOpenGL.QGLContext.bindTexture(image, target, format, options)
  • imagePySide.QtGui.QImage
  • target – long
  • formatPySide.QtCore.int
  • optionsPySide.QtOpenGL.QGLContext.BindOptions
Return type:


PySide.QtOpenGL.QGLContext.bindTexture(pixmap[, target=0x0DE1[, format=0x1908]])
Return type:


PySide.QtOpenGL.QGLContext.bindTexture(image[, target=0x0DE1[, format=0x1908]])
Return type:


Return type:PySide.QtCore.bool

This semi-internal function is called by PySide.QtOpenGL.QGLContext.create() . It creates a system-dependent OpenGL handle that matches the PySide.QtOpenGL.QGLContext.format() of shareContext as closely as possible, returning true if successful or false if a suitable handle could not be found.

On Windows, it calls the virtual function choosePixelFormat() , which finds a matching pixel format identifier. On X11, it calls the virtual function PySide.QtOpenGL.QGLContext.chooseVisual() which finds an appropriate X visual. On other platforms it may work differently.

Return type:void

X11 only: This virtual function tries to find a visual that matches the format, reducing the demands if the original request cannot be met.

The algorithm for reducing the demands of the format is quite simple-minded, so override this method in your subclass if your application has spcific requirements on visual selection.

Return type:PySide.QtCore.uint

Returns a colormap index for the color c, in ColorIndex mode. Used by qglColor() and qglClearColor().

Return type:PySide.QtCore.bool

Creates the GL context. Returns true if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns false (i.e. the context is invalid).

After successful creation, PySide.QtOpenGL.QGLContext.format() returns the set of features of the created GL rendering context.

If shareContext points to a valid PySide.QtOpenGL.QGLContext , this method will try to establish OpenGL display list and texture object sharing between this context and the shareContext . Note that this may fail if the two contexts have different formats . Use PySide.QtOpenGL.QGLContext.isSharing() to see if sharing is in effect.


Implementation note: initialization of C++ class members usually takes place in the class constructor. PySide.QtOpenGL.QGLContext is an exception because it must be simple to customize. The virtual functions PySide.QtOpenGL.QGLContext.chooseContext() (and PySide.QtOpenGL.QGLContext.chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a PySide.QtOpenGL.QGLContext.create() function.

static PySide.QtOpenGL.QGLContext.currentContext()
Return type:PySide.QtOpenGL.QGLContext

Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current.

Parameters:tx_id – long
Return type:PySide.QtGui.QPaintDevice

Returns the paint device set for this context.

See also


Return type:PySide.QtCore.bool

Returns true if the paint device of this context is a pixmap; otherwise returns false.


Makes no GL context the current context. Normally, you do not need to call this function; PySide.QtOpenGL.QGLContext calls it as necessary.

PySide.QtOpenGL.QGLContext.drawTexture(point, textureId[, textureTarget=0x0DE1])
PySide.QtOpenGL.QGLContext.drawTexture(target, textureId[, textureTarget=0x0DE1])
Return type:PySide.QtOpenGL.QGLFormat

Returns the frame buffer format that was obtained (this may be a subset of what was requested).

Parameters:proc – unicode
Return type:void

Returns a function pointer to the GL extension function passed in proc . 0 is returned if a pointer to the function could not be obtained.

Return type:PySide.QtCore.bool

Returns true if this context has been initialized, i.e. if QGLWidget.initializeGL() has been performed on it; otherwise returns false.

Return type:PySide.QtCore.bool

Returns true if this context is sharing its GL context with another PySide.QtOpenGL.QGLContext , otherwise false is returned. Note that context sharing might not be supported between contexts with different formats.

Return type:PySide.QtCore.bool

Returns true if a GL rendering context has been successfully created; otherwise returns false.


Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current.

In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr.

Return type:PySide.QtGui.QColor

If this context is a valid context in an overlay plane, returns the plane’s transparent color. Otherwise returns an invalid color.

The returned color’s PySide.QtGui.QColor.pixel() value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color’s RGB values are meaningless.)

The returned PySide.QtGui.QColor object will generally work as expected only when passed as the argument to QGLWidget.qglColor() or QGLWidget.qglClearColor() . Under certain circumstances it can also be used to draw transparent graphics with a PySide.QtGui.QPainter . See the examples/opengl/overlay_x11 example for details.

Return type:PySide.QtOpenGL.QGLFormat

Returns the frame buffer format that was originally requested in the constructor or PySide.QtOpenGL.QGLContext.setFormat() .


Resets the context and makes it invalid.


Sets a format for this context. The context is PySide.QtOpenGL.QGLContext.reset() .

Call PySide.QtOpenGL.QGLContext.create() to create a new GL context that tries to match the new format.

cx = QGLContext()
#  ...
f = QGLFormat()
if !cx.create():
    exit() # no OpenGL support, or cannot render on the specified paintdevice
if !cx.format().stereo():
    exit() # could not create stereo context

If on is true the context has been initialized, i.e. QGLContext.setInitialized() has been called on it. If on is false the context has not been initialized.

static PySide.QtOpenGL.QGLContext.setTextureCacheLimit(size)

This function sets the limit for the texture cache to size , expressed in kilobytes.

By default, the cache limit is approximately 64 MB.


Forces the GL rendering context to be valid.


If on is true the context has had a window created for it. If on is false no window has been created for the context.


Swaps the screen contents with an off-screen buffer. Only works if the context is in double buffer mode.

static PySide.QtOpenGL.QGLContext.textureCacheLimit()
Return type:PySide.QtCore.int

Returns the current texture cache limit in kilobytes.

PySide.QtOpenGL.QGLContext.tryVisual(f[, bufDepth=1])
Return type:


X11 only: This virtual function chooses a visual that matches the OpenGL PySide.QtOpenGL.QGLContext.format() . Reimplement this function in a subclass if you need a custom visual.

Return type:PySide.QtCore.bool

Returns true if a window has been created for this context; otherwise returns false.